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Team Building

Theory

Quick Games

The Next Step

 


Theory

Team building is based on the idea of experiential learning which, despite many recent definitions, can probably be best summed up as:

"Tell me, and I will forget. Show me, and I may remember. Involve me, and I will understand." Confucius 450 BC

The Experiential Learning Research of corporate psychologists Dr John Luckner and Reldan Nadler identify 10 benefits to experiential learning when applied to team building:
1) Equality
Team Building provides a common and yet novel experience where all participants are equal in the knowledge about the tasks and projects that will confront them. A unique set of projects and situations requires people to draw upon genuine team process skills as opposed to just functional ones.
2) Developing relationships quickly
Participants are interacting in close proximity whilst working on new and unfamiliar challenges. The communication, collaboration and effort that are required to meet these challenges develops relationships quickly. People may get to know each other better in a single day within this environment than over an entire year of normal working conditions.
3) Disequilibrium
The unfamiliarity of the challenges and problems puts people in a state of disequilibrium or disorder. They cannot easily stand behind their normal status, roles and defenses. Prior experience is not as relevant in this environment. This can allow emphasis to be placed upon both task and process related themes as the group has to organize itself around the challenge.
4) Projective technique
In organizing their instability or disequilibrium, the group projects their problem-solving skills, project management ability, and leadership style onto the experience. The experience provides a unique opportunity to catch participants doing what they typically do, despite knowing otherwise. The learning arising from this is profound and revealing. The window or mirror into their process provides unlimited information or data to shape their team based learning.
5) Decreased time cycle
The space between the project or challenge and the outcomes are compressed, so the consequences of organizational decisions can be easily examined and improved. Typically in an organization, there is more of a time lag and more variables to consider, so any review or learning risks being diluted or delayed.
6) Chaos and Crisis in a Safe Environment
Teams are able to experience chaos, disorder, crisis and changing requirements for success in a safe environment where the consequences for failure are limited. The team can develop strategies and best practices for managing these issues both in this environment and back at work.
7) Common language / company mythology
The experience provides a common language, experience and story, which can be related to the work environment. The experience can provide a short cut in communicating a shared vision very quickly. The experience is stored in a way that is able to permit participants to see themselves and their colleagues in a new light. The experience (and stories attached thereto) can serve as a catalyst for continuing the theme in the organisation.
8) Encourage Risk Taking
The experience allows participants to take new risks, try on new roles and make mistakes with no danger or cost. Risks are perceived rather than actual. Each person taking a risk pushes others to take on something outside of their comfort zone. There are always individuals who shine in this environment - whose leadership ability hasn't been noticed at work.
9) Diversity of Strengths
The team challenges and activities are designed to include a variety of elements that will challenge a range of team role skills. In other words input from all team members will be required to produce outcomes from projects specifically designed not to suit just one team role style or behaviour. One person cannot possibly succeed alone and so the interdependence of the team is highlighted along with the importance of diversity within the team.
10) Fun
This environment provides a highly enjoyable way to learn about and develop team and management process skills. Fun is a powerful aspect of effective learning with participants becoming more open to the experience and creative whilst participating in it.

The idea that people will learn more effectively through direct involvement in the subject matter is a fundamental part of team building. Through the use of a variety of exercises, role-play games and facilitation techniques people are challenged to think about certain issues (for example how they communicate with other people) and how this influences the team's performance. Good and bad practices are identified and through debriefing and follow-up meetings these good practices are encouraged to be applied to the workplace.

     
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